2009年10月12日 星期一

2009.10.11模擬器

PCSX2 SVN r1998 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.


PCSX2 SVN Changelog:
r1998
Fix minor mistake in my last commit.




Gens-ReRecording SVN r276 is released.Gens Rerecording, formerly known as Gens Movie Test, is a modification of the highly popular Gens emulator. This modification includes slowdown, recording and playback of controller input logs, dumping of AVI files, and Lua scripting. This emulator is primarily used by the Nesvideos community.


Gens-ReRecording SVN changelog:
r276
implemented vdp.writecell lua function, takes address and a vdp cell or table of vdp cells, returns number successfully written, changed return format of vdp.readcell, now returns a lua_integer number of successfully read cells and a table of userdata vdp cells, instead of a table of tables of pixel values, with index 0 as the number of successfully read cells.




Gens/GS R7_Pre5(Release 7, Preview 5) is released.Gens/GS is a version of Gens maintained by GerbilSoft. The main goal of Gens/GS is to clean up the source code and combine features from various forks of Gens.


Gens/GS R7_Pre5 Changelog:
- The menu bar can now be hidden in windowed mode. To access the menu system in windowed mode while the menu bar is hidden, right-click anywhere in the Gens/GS window.
- Added an RGB Color Scaling option. This option scales colors to their full brightness, which is accurate to how the original console worked. For example, on the MD, a color component 0xE indicates full brightness; however, on Gens/GS in 32-bit color, this would get scaled to 0xE0 (224) instead of 0xFF (255). With Color Scaling on, it is now properly scaled to full brightness.
- [SDL] Fixed a bug in Controller Configuration where POV hats weren't read properly. This bug was reported by dmb in #retro.




Fceux SVN r1472 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.


Fceux SVN changelog:
r1462
PunchOutChallenge - more customizations added.
r1463
newppu: fix bug in _vt = 30,31 latching causing general malfunction (fix tecmo super bowl)
r1464
Fixed linux compilation issues
r1465
fixed dragon lair (mapper 4 version) in new ppu
r1466
update changelog
r1467
update test
r1468
Lua: rename fceu_* functions to emu_*
r1469
Lua: add emu.framecount and other alternative names of existing functions.
r1470
Lua: add movie.recording and movie.playing, and rename movie.playbeginning to movie.replay
r1471
ported memory hook codes from gens, then re-implemented memory.registerwrite, and add memory.registerexec; FIXME: CallRegisteredLuaMemHook in nsf.c, I couldn't get how it should be; there might be other issues possibly
r1472
add memory.[get|set]register; since I don't know about NES specification much, there are only a, x, y, and pc at present.




MESS v0.134 SVN r6034 is released.MESS is a free emulator which emulates a large variety of different systems.


MESS SVN Changelog:
r6030
[GAMEBOY] Moved some more global video variables into a struct.
r6031
[PX8] Add some info
r6032
[NEC765] Fixed to allow it to run inside another device
r6033
[SDLMESS] Sync to latest SDLMAME.
r6034
[FMTOWNS] Added/documented a couple more ports.




PCSX Rerecording SVN r218 is released.PCSX Rerecording is a special version of PCSX with many new features such as input rerecording, cheat support, RAM search, RAM watch, customizable hotkeys, etc.


PCSX Rerecording SVN changelog:
r217
begin rewriting spu. spu moved into the core, converted to cpp, began some purging, re-enabled basic playback+reverb. useless for tas right now but we'll get it back up to speed.
r218
minor edit




DeSmuME SVN r2952 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).


DeSmuME SVN Changelog:
r2947
glib is not a local include.
r2948
Readd glib checks which are needed to build on linux. Then force the dependency on pkg-config because without it we don't have glib which is mandatory.
r2949
optimized the clipper
r2950
so far I haven't seen this timing option have any effect whatsoever (even in timing-sensitive games) besides slowing down the emulator a lot. I think the result it calculates gets max'ed away the vast majority of the time. And the thing it enables probably isn't very accurate anyway. So let's see if we can get away with leaving it disabled for the time being...
r2951
- fixed a bug in MatrixStackInit
- fixed various other savestated variables not getting cleared on reset
- fixed game staying frozen after loading a savestate after the game crashes
- added emu.reset Lua function
- removed a few unused values from savestates
r2952
temporary compile fix (until we can clean up this wifi stuff)




Dolphin SVN r4393 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.


Dolphin SVN changelog:
r4390
Copy licence.txt into Data directory to be sure it gets copied to the Binary/directory on build.
r4391
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
r4392
Fix JITIL build.
r4393
this is EXPERIMENTAL. Implemented 3 different paths to use depth textures and allow peeking.
they are extremely hard/driver Dependant so your test is needed.there plugin will automatically select the path thats work for your hard, need that everyone post the messages that the video init throw (yes all will hate me for the messages) but is the only way to see what is the optimal path. in the next commit will clean the unused paths.i'm afraid thath the second path is Vista dependant (you need to include vista sdk to make it work).the third path use lockable depth buffer so there is no change in that.now peek color is fully working and is fast because the you never lock the the real color texture only the offscreen surface.please if someone knows a game that use peek color please test it.also fixed blending so SMS underwater must be fixed.
this work with d3d teach me that i love opengl :)




gpSP-J 091010 is released. gpSP is the best GBA emulator released for the PSP with great compatibility and performance. Exophase has gained instant respect and love from the scene for his emulator.
Many games already run very fast at 200mhz with sound and some frameskip.The Gameboy Advance emulator for PSP based on gPSP and gPSP kai source code has been updated by the anonymous Japanese coder.




HazeMD 0.14 test version


I've reconstructed the internal database, using automatic tools and manual
tweaking. As a result most sets are renamed. This is an ongoing process. It also means that any other sets that I'd missed before are now supported.


No improvements have been made to the emulation, this is just a
reorganization release.




s9xTYLmecm 091011_3


http://schiphol.2ch.net/test/read.cgi/gameurawaza/1250697073/848-849


PSP用SFC模擬器,更新內容未知




PCE for PSP 0.83a2/aDG2/aEC2


http://schiphol.2ch.net/test/read.cgi/gameurawaza/1250697073/844


乙です。
お互いに、ほどほどにして休みましょう。



ダウンロード確認しました。


ttp://www1.axfc.net/uploader/Sc/so/44566.zip


マルチタップの処理を修正したけど、あまり実用的ではないので、明言はしない…
他には、リプレイデータを割当てれる様にしたので、2P協力プレイができるゲームは、
1Pで操作してリプレイデータを保存した後、2P側を操作する事ができる。
…淋しいな、ソレはw
言葉通り、一人上手な機能。


色んな意味で使えない機能になってるけど、マルチタップの処理に関わってると、前回
のスキップ処理みたいに本題じゃない所で時間が掛かるんで、適当にしとこうかな。



<MULTI TAP>
なんか、前の方にあるとジャマなんで、後ろのページにずらした。
DISABLE/ENABLE/REPLAY/ADHOC、が設定可能。


<ADHOC link>
細部まで処理を消化し、PCEPのメニューに取り込んだバージョンは、なぜか動く様にな
らなかったので、SNES9X TYLの処理が丸出しだw
…やっぱり向こうの人は、○と×が逆なのね。
あ、WLANのスイッチを入れとかないと、戻ってきません。電源長押しデス。


<ADHOC sync frame>
最初は9まで用意したんだけど、1が一番使いやすいんで、1までしか設定できない様に
した。
色んな問題にもメゲずに使おう、って人は1でプレイして下さい。







http://drop.io/lmbt8aj

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