coLinux-0.7.5
Desmume-r2991
Dolphin-r4482
Jpcsp-r1232
Mameplus0134u4
mameplus_bin-0.134u4r4454-20091030
Mess-r6218
Pcsx2-r2093
s9xTYLmecm091030
SSF_011_alpha 再更新
TwinPad v0.8.3
coLinux-0.7.5
Desmume-r2991
Dolphin-r4482
Jpcsp-r1232
Mameplus0134u4
mameplus_bin-0.134u4r4454-20091030
Mess-r6218
Pcsx2-r2093
s9xTYLmecm091030
SSF_011_alpha 再更新
TwinPad v0.8.3
cmp3131a
Desmume-r2988
Dolphin-r4478
emu101
Mess-r6214
Pcsx2-r2090
qemu-20091029-pc9821
retrocopy_win_0400b
tinycdi_281009
VirtualBox-2.0.12
Dolphin-r4472
GameGuha-0.2
Gens32_Surreal_v1_86_Se
JMEBoy-1.5.1
Mameplus0134u4
mameuifx32_0134u4
mameuifx64_0134u4
Mess-r6202
mugen100rc4
Pcsx2-r2090
Stella-r1891
FBA_Shuffle_029707_Unicode_091026
mameplus_bin-0.134u4r4446
MameXT64_0.134u4
Mess-r6192
Pcsx2-r2088
snes9x-rerecording-svn95
Dolphin-r4470
fba_localisation_cht
Fceux-r1499
Mame0134u4
MameUI0134.4
MameXT0134u4
Mess-r6189
Opencl-ati-r4470
Opencl-nvidia-r4470
Pcsx2-r2084
Pcsxr-r32894
pS_renameSET
Regen0972
sdlmame0134u4
SSF_011_alpha
Stella-r1889
Dolphin-r4466
fba_029707
Mess-r6183
Pcsx2-r2074
Regen0971
SonicAS 1.1
WiiHome
woopsi-demo-0.39
Bsnes-v054
CH-DeSmuME_rev2984
Dolphin-r4460
JPCSP rev1231
Mess-r6177
Opencl-ati-r4460
Opencl-nvidia-r4460
PCEP083a4
Pcsx2-r2064
s9xTYLmecm091023
1964-r46
Desume-2984
Dolphin-r4453
JPCSP rev1227
Mess-r6173
Opencl-ati-r4452
Opencl-nvidia-r4452
Pcsx2-r2060
Vba-m-r925
vba-rerecording-svn175-win32
Dolphin-r4450
Gens32_Surreal_v1_86_Recall
JPCSP rev1222
Mess-r6166
Pcsx2-r2058
qemu-20091022-pc9821
1964-r44
CHEATS MESS 0.134
desmume_powerzx_2980
Dolphin-r4447
JPCSP rev1218
Mess-r6151
Opencl-ati-r4436
Opencl-nvidia-r4436
Pcsx2-r2044
Pcsx-rr-r237
S8DS03Bin
snes9x-rerecording-svn93
vba-rerecording-svn171-win32
Desmume-r2980
goomba237
Fceux-r1497
Gens-rr-r282
Mess-r6143
Dolphin-r4440
Opencl-ati-r4439
Opencl-nvidia-r4439
Pcsx2-r2041
Pcsx-rr-r236
dingux_sms_sdl
JPCSP rev1212 + librarys
KegaFusionPlugins
S8DS02Bin
Jpcsp-r1213
Pcejin-r85
Snes9x-143-r93
Snes9x-151-r93
Vba-rr-r171
1964-r43
bsnes_v054
Desmume-r2975
DaedalusX64AlphaRev436NoPreviews
Fceux-r1491
Gens-rr-r280
Mess-r6134
My Nes BETA 0.4.1.2
Opencl-ati-r4434
Opencl-nvidia-r4434
Pcsx2-r2033
Pcsx-rr-r235
Regen097
snes9x-rerecording-svn92
vba-rerecording-svn170-win32
1964-r41.7z
daphne-1.0v-win32.zip
dolphin_Plugin_PadSimple_mod.rar
dolphinwx-opencl.7z
Fceux-r1486.7z
Gens-rr-r278.7z
Gsdx-icc-r2019.7z
JPCSP rev1204 + librarys.7z
Jpcsp-r1204.7z
mamehistory20091017.rar
Mameplus0134u3.7z
Mess-r6123.7z
Pcsx2-r2029.7z
qemu-20091017-pc9821.zip
Snes9x-143-r86.7z
Snes9x-151-r86.7z
1964-r38.7z
cheat0134.7z
cheat_wayder_0134.zip
DaedalusX64AlphaRev435NoPreviews.zip
Demul v0.55 Dats.zip
desmume_0.9.4+2964.zip
Desmume-r2971.7z
Desmume-x64-r2971.7z
Dolphin-r4434.7z
Dolphin-x64-r4434.7z
Fceux-r1485.7z
Gens-rr-r277.7z
goomba236.zip
Gsdx-icc-r2006.7z
JPCSP rev1201 + librarys.7z
Jpcsp-r1202.7z
Mameplus0134u3.7z
mameplus_bin_x64-0.134u3r4429-20091016.7z.zip
mameplus_bin_x86-0.134u3r4429-20091016.7z.zip
mameuifx32_0134u3.exe
mameuifx64_0134u3.exe
mameuifx64_intel64_0134u3.exe
MameXT32_0.134u3_(all_in_one).exe
Mess-r6112.7z
Opencl-ati-r4431.7z
Opencl-nvidia-r4431.7z
PangDS.7z
PCEP083a3.rar
Pcsx2-r2008.7z
Pcsx2-r2017.7z
Pcsx-rr-r233.7z
Pcsx-rr-r234.7z
S8DS01Bin.zip
sdlmame0134u3.zip
smsplus_jp.zip
snes9x-1.43-rerecording-svn84.zip
snes9x-1.51-rerecording-svn84.zip
Snes9x-143-r83.7z
Snes9x-151-r83.7z
Stella-r1886.7z
Stella-x64-r1886.7z
UsrCheatUp2.7.zip
vba-rerecording-svn162-win32.zip
Vba-rr-r168.7z
s9xTYLmecm 091011_4
もう少し修正してみました
PSX Emulation Cheater Codelist (09.10.09) is released.PSX Emulation Cheater Codelist (PEC) is a Cheat database for most Playstation emulators, with support for multiple cheating platforms (Gameshark, Action Replay, etc).
PSX Emulation Cheater Codelist (09.10.09) changelog:
New codes added to PEC:
- Eagle One - Harrier Attack (USA)
- Eagle One - Harrier Attack (PAL) added level code.
- Dancing Stage Fever (PAL)
- EA Sports Supercross (USA)
- Eliminator (USA)
- Evil Zone (PAL)
- Eternal Eyes (NTSC-U)
- Evil Dead - Hail to the King (PAL)
- Minna no Golf (NTSC-J)
- Minna no Golf 2 (NTSC-J)
- Sno Cross Championship Racing SLES-02763
- Fantastic Four (NTSC-U)
- Felony 11-79 (NTSC-U)
- Fisherman's Bait#SLUS-00802
- Fisherman's Bait 2 - Big Ol' Bass#SLUS-00999
New codes created & added to PEC:
- Sitting Ducks#SLES-04152
- Gakkou no Kowai Uwasa - Hanako Sangakita!#SLPS-00078
- Gundress#SLPS-02512
- E.A. Supercross 2001#SLES-03399
- The Land Before Time - Great Valley Racing Adventure#SLES-03448
- Pequeños Guerreros#SLES-01583
- Sno Cross Championship Racing#SLES-02763
- Extreme Ghostbusters#SLES-03990
- Extreme Snow Break#SLES-00501
- Zero Divide 2 (Spanish)#SCES-01290
- N20: Nitrous Oxide#SLES-00809
- Tennis Arena#SLES-00935
- Rocket Power Team Rocket Rescue#SLES-03702
- Fade To Black#SLUS-00236
- Stuart Little 2 (Spanish)#SCES-03849
- Fantastic Four#SLES-00548
- Feda 2:White Surge The Platoon#SLPS-00723
- Fisherman's Bait#SLES-02085
- Final Fantasy 1 #SLES-04034
- Fisherman's Bait 2 - Big Ol' Bass #SLES-02596
PCSX Rerecording SVN r228 is released.PCSX Rerecording is a special version of PCSX with many new features such as input rerecording, cheat support, RAM search, RAM watch, customizable hotkeys, etc.
PCSX Rerecording SVN changelog:
r225
remove a few of non-existent files from vcproj
r226
fix some more basic playback bugs and attempt to handle fmod
r227
add NOMINMAX to release
r228
vs2008 release: /subsystem:console
MESS v0.134 SVN r6051 is released.MESS is a free emulator which emulates a large variety of different systems.
MESS SVN Changelog:
r6048
[FAMICOM] Fixed regression in Disk System emulation (thanks Anna for testing)
[NES] Fixed a bug in mapper 153 (thanks Justin for catching it)
[NES] split nes_mmc.c in 3 parts (helpers, mappers & boards)
r6049
Get rid of cpu_get_by_index()
r6050
Updated to MAME 0.134u3
r6051
Fixed bug #1677
Fceux SVN r1477 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r1475
Win32 - removed the RAM Filter dialog since it is doubly redundant compared to both cheat search and Ram search. Some minor changes to the help doc.
r1476
Lua: converted internal graphic buffer to 32bpp, however, the final output is still indexed 8bpp (XBuf); sideeffects: add gui.opacity, fix gui.line, add small font of gens lua (not used), gui.gdoverlay supports indexed image.
r1477
helpdoc: add gui.opacity, and some minor changes.
DeSmuME SVN r2955 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2955
spu: fix the ancient bug in looping adpcm sounds which slew performance. this is what made the adpcm caching option necessary as a workaround. so--get rid of adpcm caching.
Dolphin SVN r4407 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r4394
Allow dumping of dol files from gc discs
r4395
change references to this strange "bios" thing to BS2 internally, IPL for gui stuff (figured it's easier...) :)
dolphin loads unmodified bootrom dumps now, instead of pre-descrambled ones.-should we allow loading pre-descrambled dumps still?yes, segher is a supercomputer!also make it so we only display the "failed to load fonts" message when they are accessed, like bushing suggested
r4396
increase the range of scanfuntions (ppc debugger)
r4397
fix small redundancy
r4398
remove some files that haven't been committed yet from the vcproj file
r4399
OpenCL: Solved the IA4 case (some byteswapping was necessary, hope there's a vectorized function for that). Some \n fixing I guess
r4400
Credit segher for reversing the bootrom keystream generator
r4401
OpenCL: Set up ground for more texture formats. Implemented the IA8 format(still buggy, no transparency)
r4402
OpenCL: Kernels are now more general...
r4403
just some misc cleanup that's been setting around
r4404
log more writes to exi mask rom, i honestly forget what i saw using this, but here it is...
r4405
fix typos in /dev/di...note the comment, on real hw i'm pretty sure there is a 0x4 flag set...things running in dolphin don't like this, though
r4406
Fix Linux compiling/Running
r4407
Adding software rendering plugin. This is aimed at accurate emulation, not fast.Its more like a debugging tool than actually useful.
PCSX2 SVN r1998 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1998
Fix minor mistake in my last commit.
Gens-ReRecording SVN r276 is released.Gens Rerecording, formerly known as Gens Movie Test, is a modification of the highly popular Gens emulator. This modification includes slowdown, recording and playback of controller input logs, dumping of AVI files, and Lua scripting. This emulator is primarily used by the Nesvideos community.
Gens-ReRecording SVN changelog:
r276
implemented vdp.writecell lua function, takes address and a vdp cell or table of vdp cells, returns number successfully written, changed return format of vdp.readcell, now returns a lua_integer number of successfully read cells and a table of userdata vdp cells, instead of a table of tables of pixel values, with index 0 as the number of successfully read cells.
Gens/GS R7_Pre5(Release 7, Preview 5) is released.Gens/GS is a version of Gens maintained by GerbilSoft. The main goal of Gens/GS is to clean up the source code and combine features from various forks of Gens.
Gens/GS R7_Pre5 Changelog:
- The menu bar can now be hidden in windowed mode. To access the menu system in windowed mode while the menu bar is hidden, right-click anywhere in the Gens/GS window.
- Added an RGB Color Scaling option. This option scales colors to their full brightness, which is accurate to how the original console worked. For example, on the MD, a color component 0xE indicates full brightness; however, on Gens/GS in 32-bit color, this would get scaled to 0xE0 (224) instead of 0xFF (255). With Color Scaling on, it is now properly scaled to full brightness.
- [SDL] Fixed a bug in Controller Configuration where POV hats weren't read properly. This bug was reported by dmb in #retro.
Fceux SVN r1472 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r1462
PunchOutChallenge - more customizations added.
r1463
newppu: fix bug in _vt = 30,31 latching causing general malfunction (fix tecmo super bowl)
r1464
Fixed linux compilation issues
r1465
fixed dragon lair (mapper 4 version) in new ppu
r1466
update changelog
r1467
update test
r1468
Lua: rename fceu_* functions to emu_*
r1469
Lua: add emu.framecount and other alternative names of existing functions.
r1470
Lua: add movie.recording and movie.playing, and rename movie.playbeginning to movie.replay
r1471
ported memory hook codes from gens, then re-implemented memory.registerwrite, and add memory.registerexec; FIXME: CallRegisteredLuaMemHook in nsf.c, I couldn't get how it should be; there might be other issues possibly
r1472
add memory.[get|set]register; since I don't know about NES specification much, there are only a, x, y, and pc at present.
MESS v0.134 SVN r6034 is released.MESS is a free emulator which emulates a large variety of different systems.
MESS SVN Changelog:
r6030
[GAMEBOY] Moved some more global video variables into a struct.
r6031
[PX8] Add some info
r6032
[NEC765] Fixed to allow it to run inside another device
r6033
[SDLMESS] Sync to latest SDLMAME.
r6034
[FMTOWNS] Added/documented a couple more ports.
PCSX Rerecording SVN r218 is released.PCSX Rerecording is a special version of PCSX with many new features such as input rerecording, cheat support, RAM search, RAM watch, customizable hotkeys, etc.
PCSX Rerecording SVN changelog:
r217
begin rewriting spu. spu moved into the core, converted to cpp, began some purging, re-enabled basic playback+reverb. useless for tas right now but we'll get it back up to speed.
r218
minor edit
DeSmuME SVN r2952 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2947
glib is not a local include.
r2948
Readd glib checks which are needed to build on linux. Then force the dependency on pkg-config because without it we don't have glib which is mandatory.
r2949
optimized the clipper
r2950
so far I haven't seen this timing option have any effect whatsoever (even in timing-sensitive games) besides slowing down the emulator a lot. I think the result it calculates gets max'ed away the vast majority of the time. And the thing it enables probably isn't very accurate anyway. So let's see if we can get away with leaving it disabled for the time being...
r2951
- fixed a bug in MatrixStackInit
- fixed various other savestated variables not getting cleared on reset
- fixed game staying frozen after loading a savestate after the game crashes
- added emu.reset Lua function
- removed a few unused values from savestates
r2952
temporary compile fix (until we can clean up this wifi stuff)
Dolphin SVN r4393 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r4390
Copy licence.txt into Data directory to be sure it gets copied to the Binary/directory on build.
r4391
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
r4392
Fix JITIL build.
r4393
this is EXPERIMENTAL. Implemented 3 different paths to use depth textures and allow peeking.
they are extremely hard/driver Dependant so your test is needed.there plugin will automatically select the path thats work for your hard, need that everyone post the messages that the video init throw (yes all will hate me for the messages) but is the only way to see what is the optimal path. in the next commit will clean the unused paths.i'm afraid thath the second path is Vista dependant (you need to include vista sdk to make it work).the third path use lockable depth buffer so there is no change in that.now peek color is fully working and is fast because the you never lock the the real color texture only the offscreen surface.please if someone knows a game that use peek color please test it.also fixed blending so SMS underwater must be fixed.
this work with d3d teach me that i love opengl :)
gpSP-J 091010 is released. gpSP is the best GBA emulator released for the PSP with great compatibility and performance. Exophase has gained instant respect and love from the scene for his emulator.
Many games already run very fast at 200mhz with sound and some frameskip.The Gameboy Advance emulator for PSP based on gPSP and gPSP kai source code has been updated by the anonymous Japanese coder.
HazeMD 0.14 test version
I've reconstructed the internal database, using automatic tools and manual
tweaking. As a result most sets are renamed. This is an ongoing process. It also means that any other sets that I'd missed before are now supported.
No improvements have been made to the emulation, this is just a
reorganization release.
s9xTYLmecm 091011_3
http://schiphol.2ch.net/test/read.cgi/gameurawaza/1250697073/848-849
PSP用SFC模擬器,更新內容未知
PCE for PSP 0.83a2/aDG2/aEC2
http://schiphol.2ch.net/test/read.cgi/gameurawaza/1250697073/844
乙です。
お互いに、ほどほどにして休みましょう。
ダウンロード確認しました。
ttp://www1.axfc.net/uploader/Sc/so/44566.zip
マルチタップの処理を修正したけど、あまり実用的ではないので、明言はしない…
他には、リプレイデータを割当てれる様にしたので、2P協力プレイができるゲームは、
1Pで操作してリプレイデータを保存した後、2P側を操作する事ができる。
…淋しいな、ソレはw
言葉通り、一人上手な機能。
色んな意味で使えない機能になってるけど、マルチタップの処理に関わってると、前回
のスキップ処理みたいに本題じゃない所で時間が掛かるんで、適当にしとこうかな。
<MULTI TAP>
なんか、前の方にあるとジャマなんで、後ろのページにずらした。
DISABLE/ENABLE/REPLAY/ADHOC、が設定可能。
<ADHOC link>
細部まで処理を消化し、PCEPのメニューに取り込んだバージョンは、なぜか動く様にな
らなかったので、SNES9X TYLの処理が丸出しだw
…やっぱり向こうの人は、○と×が逆なのね。
あ、WLANのスイッチを入れとかないと、戻ってきません。電源長押しデス。
<ADHOC sync frame>
最初は9まで用意したんだけど、1が一番使いやすいんで、1までしか設定できない様に
した。
色んな問題にもメゲずに使おう、って人は1でプレイして下さい。
NAOMI2/NAOMI/ATOMISWAVE/Dreamcast 模擬器 Demul 0.5.5 發佈
DEmul 0.5.5 is released.DEmul is a Sega Dreamcast(DC) emulator able to play commercial games.
DEmul 0.5.5 changelog:
* New GPU plugin gpuDXv3 under DirectX9 in shaders. To work Naomi1/Dreamcast/Atomiswave need support Shader 2.0. To work Naomi2 need support Shader 3.0.
* New GPU plugin gpuDXLegacy under DirectX9 on fixed functions. To use shaders are not required. Designed for people with Intel graphics, and just poor.7G%l3z$R.d5e$v
* New SPU plugin spuOAL under OpenAL interface. He works a lot better DirectX version, but still has some problems.bbs.emu-zone.org'n2D x)_)y(V$K
* New system texture cache GPU plugins, changed the system of calculating the coordinates.
* Fixed bugs in the old GPU and SPU plugins.
* Fixed bugs and made many improvements to the core of the emulator.
* Added all current romsety arcade, including data protection Cartridge versions. Romsety except GDROM-governmental, fully compatible with MAME romsetami.
* Added function of loading arbitrary dekriptovannyh romsetov for all arcade systems. In the dialog romseta click "Load Decrypted rom". For Atomiswave Roma, with crash when loading some romsetov need to increase the size of uploaded file twice.
PicchioEngine v0.0.8 is released.PicchioEngine is a PC Engine (TurboGrafx16) Emulator for Windows.
PicchioEngine v0.0.8 Changelog:
- The binary for Windows is now included.
- Accurate and complete MultiTap/TurboTap emulation.
- PC Engine Pad(PI-PD001), TurboPad and AvenuePad6 accurately emulated.
- Corrected the position of the visible area in hi-res mode.
- Optimized version of the copy line buffer -> video buffer for processors with SSE2.
Fceux SVN r1461 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r1458
Added a lua script for Mike Tyson's Punch-Out!! (Works for Punch-out!! as well). Displays various stats like enemy HP, and damage amounts
r1459
Adding a WIP of my Punch-out!! Challenge lua script.
r1460
Minor NSF related Hex Editor update. Cuts display of PPU Memory to 0x0000-0x1FFF, because 0x2000-0x3FFF only show 0 due to a bug-fix.
r1461
Punchout challenge lua script - more additions.
VisualBoyAdvance-M SVN r916 is released. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
VisualBoyAdvance-M SVN changelog:
r915
kode54 - LCD merged into Gameboy colours setting.
bgk - gfx patch added
r916
GTK+ / SDL : fixed build
PCSX Reloaded SVN r31481 is released.PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
WinDS PRO DSi 2.3.2 is released. WinDS PRO is a Nintendo DS emulator pack for Windows The easy way to play ROMs in your PC!
WinDS PRO DSi 2.3.2 Newest things:
- New USRCHEAT.dat 26 Sep 2009
- New iDeaS 1.0.3.3 beta 2
- New VBA-M SVN 913
- New DeSmuME 0.9.4 + r2920 (0.9.5 beta)
All the programs included in this pack (all are updated):
- WinDS PRO Menu
- WinDS PRO Config
- WinDS PRO Skin Editor
- DS-Icon LVL
NO$GBA
- No$Zoomer
- No$gba
- No$Mooz
- NGZoom
- NOZ
- myZoom
- No$gba 2x
- NO$PMP
- NO&WTT
- NO$NRM
- NO$Zoomer USRCHEAT.dat
iDeaS
-iDeaS USRCHEAT.dat
DeSmuME
- DeSmuME
- DeSmuME NOSSE2
VBA
- VBA
- VBA Link
- VBA-M
MAME Plus! IPS Collection v4.3 20091010 is released.IPS Collection is a huge collection of ROM hacks, to breathe new lives into cherished old games. IPS means "Impossible! Perfect! Superior!" MAME Plus! IPS Collection, Make your gaming life I.P.S.!
ROM hacking is the process of modifying a video game ROM image to alter the game's graphics, dialogue, levels, gameplay, or other gameplay elements. This is usually done by technically-inclined video game fans to breathe new life into a cherished old game. Once a hack is completed, it is released by making a patch that can be applied to the unmodified ROM.
1964 SVN r30 is released.1964 is a free Open Source N64 Emulator. It is one of the top Nintendo emulators arround that you can get with a high game compatibility rate.
1964 SVN Changelog
r29
Some misc useless stuff no actual improvement.
r30
# CRC-fix avoids slowdown in Castlevania, Smash Brothers and probably other
games, when hires is enabled
# Support for static hires backgrounds as used in Zelda
# Experimental texture caching. This has still improvement potential but might
nevertheless become quite usefull
with large hires textures
# Hires-textures will not be rechecked and (in case of enabled cache) reloaded
if a savestate is loaded or if you
switch between fulscreen & window mode. This avoids nasty wait time
# Fix to avoid crashing under Vista and Windows7
# Some smaller things, I forgot
DeSmuME SVN r2946 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2946
fixed backface culling of non-convex quads
PCSX2 SVN r1996 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1996
Fix GSdx game patches not loading when bios skip hack enabled.
Yabause ReRecording SVN r2404 is released.Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.Yabause ReRecording is the rerecording branch of Yabause which adds rerecording and other tools for making assisted speedruns.
Yabause ReRecording SVN Changelog
r2403
vdp2 rewrite, priority fixes, color calculations, shadow
r2404
add a build step which was left off the recently created release-fastbuild configuration
MESS v0.134 SVN r6029 is released.MESS is a free emulator which emulates a large variety of different systems.
MESS SVN Changelog:
r6023
[TF20] Floppy drive skeleton device driver
r6024
[MESSRAM] Only the device named 'messram' can parse command line options
r6025
[PF10] Fix typo
r6026
[TF20] Add some meat to the bones.
r6027
[PC98]: Added PIT, PIC and DMA basic hook-up, bios enters now into memory size check.
r6028
[NES] updated known bug list and added VERY preliminary unif support
r6029
Updated bug list for real (it helps saving files before commit ;-) )
下載:
Fceux SVN r1457 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r1454
activate ramwatch hotkeys
r1455
vs200x: print svn revision number in version string.
r1456
Replace SubWCRev.exe with older one, which needs no dlls to run.
r1457
Fixed a debugger crash error I introduced while adding .deb saving, fixed an internal Unif/FDS filename issue that was affecting .deb saving/loading, and enabled bank display in the debugger for NSF and NES. FDS and Unif banks displayed aren't right, but shouldn't be a serious problem, even if not fixed.
MESS SVN Changelog:
r6018
[UPD7220] Fixed refresh rate and EAD advance.
r6019
Compile fix.
r6020
[WD17XX] Documentation update and some wip changes
r6021
CD-i: Grab bag of updates:
- Improved CDIC sector filtering
- Improved VDSC emulation
- Fixed DCA interrupt vector, many more games boot and run
r6022
[ATARI] Atari 800XL promoted to working [Mariusz Wojcieszek]
r6023
[TF20] Floppy drive skeleton device driver
r6024
[MESSRAM] Only the device named 'messram' can parse command line options
PCSX Rerecording SVN changelog:
r216
add dlls for SubWCRev
PCSX Reloaded SVN r31473 is released.PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
Dolphin SVN changelog:
r4389
fix osx wx29 build
DeSmuME SVN Changelog:
r2939
SPU refactoring, step 1: Goodbye SNDDXThread.Music doesn't continue playing anymore while the emu is paused.Feel free to revert.
r2940
Fix for sound still playing while menu is opened.While I'm at it, make snddx.cpp more C++.
r2941
Re-implement BIOS SoundBias function more correctly. Get rid of SPU_ReadLong.(is the bias feature really used by many games anyway? I don't think so)
r2942
fix bug in cflash writing, thanks obcd
PCSX2 SVN Changelog:
r1992
Made hwDmacSrcChain & hwDmacSrcChainWithStacks a bit easier to follow. Misc other changes, mainly register related, or making use of existing constants.
Snes9x SVN changelog:
r71
add dlls for SubWCRev
Vba-ReRecording SVN r160 is released. VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.
VBA rerecording changelog:
r160
add dlls for SubWCRev
PCSX Rerecording SVN r216 is released.PCSX Rerecording is a special version of PCSX with many new features such as input rerecording, cheat support, RAM search, RAM watch, customizable hotkeys, etc.
PCSX Rerecording SVN changelog:
r216
add dlls for SubWCRev
PSP用PC-98エミュレータ改良版
NP2 for PSP Ver0.36 / NP21 for PSP Ver0.36 をリリースします。
ver0.36
・画面サイズ480x300の場合に、アナログパッドでスクロールさせても最下部が表示されなかった問題を修正
FB Alpha Shuffle v0.2.97.06 (2009/10/08) is released.FB Alpha Shuffle is an unofficial version based on FBA with many pointless features.
FB Alpha Shuffle Features
- added many GUI and driver changes/improvements from FBA Plus!
- Gangta, iq_132, emufan, JAVH, bms888, netbug, CaptainCPS-X, Jimmy_Page... added AVI recorder and input macro. emufan
- added support translated game name list in game selection dialog. 800
- you can edit the the game names in .\config\gamelist.xxx.ini. or you can import game names from mamep.lst. (put it under fbas.exe or config dir) added
IPS v4 support from MAME Plus!, click right mouse button on game list. (Thanks to Emuman, emufan)
- added image menu from MAME Plus!, see Misc==>UI Options. (Thanks to Emuman, kkez)
- you can edit which menu style you like in the file config/fbas.ini: // New menu style, if zero-not use, 1-BASIC, 2-GRAY, 3-OFFICE, 4-OFFICE2003, 5-
OFFICE2007, 6-EXTRA bMenuNewStyle 4 added select background image and select random image functions, see Misc==>UI Options(support
bmp,png,jpg,gif..).
- (Thanks to CaptainCPS-X, FerchogtX) added set misc paths dialog and improve UI for game selection dialog.
- added save preset in "Map game input" dialog. (click right mouse button on "Use preset" button)
- added some custom images in .\res folder, you can replace these images with what you like.
- added display score, select and gameover snapshot to game selection dialog. (http://www.progettoemma.net/snaps/)
- added support archived preview image.(name it: snap.xx, titles.xx, flyers.xx, score.xx, select.xx, gameover.xx. xx = zip/7z).
- (use Thomas Bleeker's PNGlib: http://www.madwizard.org/) added filters in game selection dialog. (it also can filter the custom translated game names)
- (type "lamer" in the filter and it will show unavailable/missing sets) you can edit the filter string in the file .\config\fbas.ini: // User defined filter string,
separate with semicolon (';') szUserFilterStr fatal fury;samurai shodown added save favorite games (the file is in config/favorites.ini).
- added "Undo" function for input recordings, "Rewind" function for input recording playback. [blip]
- added adjustable emulation speeds (shift + +/-) and frame counter display (shift+backspace). [blip]
- added a simple jukebox for neo,cps1/2 games. (Thanks to CaptainCPS-X, iq_132)
- (put sound.dat of caname in .\config folder, convert it to UTF-8 encode) You can also use the shortcut keys to switch soundtracks: pagedown / pageup
==> switch tracks. shift+pagedown / shift+pageup ==> switch sections. added 7-Zip support. (http://www.7-zip.org/)
- added XAudio2 sound output. (need install new DirectX runtime/SDK)
- added kawaks/nebula/mame cheat file support. [iq_132]
- (put mame cheat.dat or kawaks/nebula cheat files in cheat folder) changed the emulator will not depend on kailleraclient.dll.
- You can put kailleraclient.dll in the same directory as the emulator if you want to netplay. changed all romsets to match MAME Plus!. (Thanks to iq_132 for
converting many neogeo drivers to FBA)
- Many thanks to OopsWare(http://oopsware.googlepages.com/) for porting PGM, CPS3 and many other drivers to FBA.
FB Alpha Shuffle v0.2.97.06 (2009/10/08) changelog:
- added "The King of Fighters '98 - 10th Anniversary Edition". [EGHT]
- improved compatibility for x64 build.
- improved custom hotkeys, allow multiple modifiers and display keys on menu.
- improved show rom info dialog.
- fixed an icon draw bug in gamelist dialog.
- fixed a crash bug when load same romset after exit game.
- fixed a small issue in rom audit. (thanks to khiav, RaidenII for reporting bug)
- fixed cheat doesn't take effect after reloading. (thanks to Ams for reporting bug)
- fixed autofire for some games. (e.g. aerofgt)
- fixed screen clear when maximize the window in logo screen with OpenGL blitter.
(thanks to khiav, JoshuaChang for reporting bug)
- fixed menubar display when use OpenGL blitter in Vista/Win7.
- fixed a bug for ips relation. (Thanks to katana)
- disabled sample rate change when playing game. (thanks to nam1975 for reporting bug)
- added bad dump rom detection for rom audit.
- added save device for each audio driver.
- added save autofire delay for each game, set the delay value in input mapping dialog.
- added "Preview keep game aspect" option to gamelist dialog.
(check this to keep preview image with game aspect, or the image will keep its own aspect)
- added set fast forward speed, change "" value in fbas.xml (from 1 to 10).
- added "auto monitor aspect" and "set custom monitor aspect" options.
(check this to detect monitor aspect automatically, or it will use customized aspect)
- added cheat search dialog. (default shortcut: shift+F1)
- added a new custom resource res/about.bmp.
- updated scanline filters.
- updated libpng library to 1.2.40. (http://libpng.sourceforge.net)
- removed rebar control from menubar.
- removed cps1 homebrews which added in previous build by mistake.
- updated romsets to match MAME 0.134u2.
* it's recommended to delete fbas.xml before using.
MESS v0.134 SVN r6017 is released.MESS is a free emulator which emulates a large variety of different systems.
MESS SVN Changelog:
r6015
[FMTOWNS] Added simple RTC setup, hooked up slave PIC.
r6016
[FMTOWNS] Added simple RTC setup, hooked up slave PIC.
r6017
[FMTOWNS] Reverted revision 6016
Gens-ReRecording SVN r273 is released.Gens Rerecording, formerly known as Gens Movie Test, is a modification of the highly popular Gens emulator.
This modification includes slowdown, recording and playback of controller input logs, dumping of AVI files, and Lua scripting. This emulator is primarily
used by the Nesvideos community.
Gens-ReRecording SVN changelog:
r272
Lua: register entire LuaBitOp library.
r273
oops
Fceux SVN r1453 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator.
Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording,
FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all
worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r1449
Lua: register entire LuaBitOp library.
r1450
add 253.cpp to vc8/vc9
r1451
Remove emu.OnClose and register fceulib as emu instead.
Add emu.registerbefore, emu.registerafter and emu.registerexit.
r1452
add gens style RAM tools; RAM watch somehow works, but RAM search doesn't work well for some reasons. I hope I'll fix it a little later.
r1453
win32: fix new ramsearch
Snes9x ReRecording SVN r70 is released. Snes9x ReRecording is the re-recording branch of Snes9x 1.43 and Snes9x 1.51.This is the development
project for this branch of Snes9x. Its primary function is to expand features related to the creation of Tool-Asssisted movies.
Snes9x 1.43-ReRecording SVN changelog:
r70
Lua: register entire LuaBitOp library.
Vba-ReRecording SVN r159 is released. VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch
of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.
VBA rerecording changelog:
r156
some little workarounds for scripts which don't have "while true do emu.frameadvance() end" loop.
r157
fix the difference of reset timing between movie play and movie recording.
r158
Lua: add movie.active, movie.recording, movie.playing, movie.length, movie.rerecordcount, and movie.setrerecordcount.
r159
Lua: register entire LuaBitOp library.
PCSX Rerecording SVN r215 is released.PCSX Rerecording is a special version of PCSX with many new features such as input rerecording, cheat
support, RAM search, RAM watch, customizable hotkeys, etc.
PCSX Rerecording SVN changelog:
r214
Lua: register entire LuaBitOp library.
r215
win32: remove silly assert lines :|
DeSmuME SVN Changelog:
r2924
- ops, sorry, I forgot commit some stuff (bug #2868470);
Dolphin SVN changelog:
r4359
ExRAM iCache support in JIT IL
r4358
Added the ExRAM support to the iCache (only JIT and Interpreter for now, JIT IL fix will be a bit later)
PCSX2 SVN Changelog:
r1947
SPU2-X: Fixed some more major bugs and typos; most sound *should* be working again now. Added a hackfix for a crash in the BIOS cased by what *should* be correct handling of IRQAs.
r1948
Added some DebugBreak generation (INT3 / 0xcc) to the PsxRec, for catching nul pxsRegs.pc assignments from the recompiler (enabled in DEBUG builds only).These are usually more context-useful breakpoints than the assert() check in psxRecompile.
r1949
Win32 build system:
* Re-enabled function-level linking in the shared properties sheets (applies to debug and devel builds, and is ignored in release builds). Can't remember why it got disabled in the first place, but whatever errors it was causing seem to be gone now.
* Removed the wxWidgets 2.9/3.0 copy of wxScopedPtr (wx/scopedptr.h), since we have a new superior implementation of our own.
r1950
Lots of new code maintenance stuffs:
* Completely new assertion macros: pxAssert, pxAssertMsg, and pxFail,
pxAssertDev (both which default to using a message). These replace *all*
wxASSERT, DevAssert, and jASSUME varieties of macros. New macros borrow the
best of all assertion worlds: MSVCRT, wxASSERT, and AtlAssume. :)
* Rewrote the Console namespace as a structure called IConsoleWriter, and
created several varieties of ConsoleWriters for handling different states of log
and console availability (should help reduce overhead of console logging
nicely).
* More improvements to the PersistentThread model, using safely interlocked
"Do*" style callbacks for starting and cleaning up threads.
* Fixed console logs so that they're readable in Win32 notepad again (the log
writer adds CRs to naked LFs).
* Added AppInit.cpp -- contains constructor, destructor, OnInit, and command
line parsing mess.
r1951
SPU2-X: Fix CDDA playback, which got broken a few revs back; and remove regression test code (ReadInput is pretty well confirmed to be good now, anything still broken is because of something else).
r1952
Linux: Minor fixups!
Others...
--
綜合下載:
http://drop.io/0dgghus